Application Design 1: Final Project / Hi-Fi App Design Prototype

 

 

2.12.2024 -7.1.2025 /Week 11- Week 15
Angel Tan Xin Kei / 0356117   
Application Design 1 / Bachelor of Design (Hons) in Creative Media   
Final Project / Hi-Fi App Design Prototype

⋆ ˚。⋆୨୧˚ Index ˚୨୧⋆。˚ ⋆

⋆ ˚。⋆୨୧˚ Quick Link ˚୨୧⋆。˚ ⋆

⋆ ˚。⋆୨୧˚ Instruction ˚୨୧⋆。˚ ⋆

Module Information Booklet

Submission :

A) Final Project – Completed Mobile Application Design Prototype – 30 %
Students will synthesize the knowledge gained in task 1, 2 and 3 for application in task 4. Students will create integrate visual asset and refine the prototype into a complete working and functional product experience for a selected task.

B) E-Portfolio - 10 %
Students describe and reflect on their social competencies within the design studio context, supported by evidence. Reflect on how to empathize with others within group settings, interact positively within a team and foster stable and harmonious relationships for productive teamwork. The reflective writing is part of the TGCP.


⋆ ˚。⋆୨୧˚ Final Project: Lo-Fi App Design Prototype ˚୨୧⋆。˚ ⋆

A. Colour Palettes 

The color scheme is based on the brand logo, with slight modifications with lighter shades of purple are used to create better contrast for headings and text. For body text, black is used to maintain readability. To ensure a balanced and cohesive design, I referred to presentation slides and watched several YouTube tutorials before deciding on a monochromatic color palette

 
Fig 1.1 Color Scheme Used for High-Fidelity

I also applied the 60/30/10 rule to distribute the color ratio effectively across different sections, enhancing the overall visual harmony of the app.
60-30-10 Color Rule 
Fig 1.2 Youtube References

Final UI Kit Prototype : 
 
Fig 1.3 Finalized UI Kit

After studying the rules and lectures slide, I decided to utilize the most contrast shade of color navy blue to be button and navigation bar as it bring the most outstanding color out of purple tone which capture users' attention which essential to lead to clickable button.

Fig 1.4 Button Color


B. Illustrations
I have selected several images and vectors from Freepik and Pinterest that align with the purple theme of my grocery shopping app. These visuals were chosen to replace the lo-fi wireframe pictures to complement the app's design and enhance the overall user experience with the smooth animation.

 
Fig 2.1 Vectors from Freepik websites 

 
Fig 2.2 Vectors from Pinterest

I replaced all the photo icons with to real pictures to make the design more realistic. Initially, I had included the company logos but it was quite challenging as the layout became too cluttered and overwhelming sometimes for users.

 
Fig 2.3 Replacing Images onto Prototype

C. Consultation
I have did consultation with Mr.Zeon regarding my Hi-Fi Prototype and he commented that the tier overview lacks interactivity, which can lead to users feeling disengaged and overwhelmed by the static information. To make the tiers more interactive by enabling a hover function, when users hover over a specific tier, detailed information about that tier could be displayed. This interaction will make the experience more dynamic and informative, helping users easily understand the benefits of each tier without feeling bogged down by excessive text. By introducing this feature, users will find the tier information more engaging and easier to digest.

Fig3.1 Enhancing the UX of My Loyalty Page

The voucher section currently feels somewhat bland, and it's suggested to alternate the background color of the vouchers to introduce more contrast. By doing so, the vouchers will stand out better against the rest of the page and draw more attention from the users. This change will make the section visually more engaging and help users quickly spot available vouchers, enhancing their overall experience with the app.  

Fig3.2 Switch the color tone of Voucher Background

Fig 3.3 Overall Design of Hi-Fi Prototype

D. User Testing

Moving to the next phase, which is usability testing, similar to the previous task, I have already created three scenarios/tasks with detailed descriptions that require users to perform specific actions within the application. 

Recordings: 

Users Testing Review:

Summary and Analysis of User Testing
E. Improvement

i. Alternate the Icon in the Membership Section 

I have changed the icons to white and made them bolder to ensure they align better with the other visual elements on the homepage. This adjustment enhances the overall design consistency and visibility, improving the user experience.


 
Fig 4.1 Icon in the Membership Section 

ii. Add a CTA-Button on View Voucher Section

I have added a distinct button for the "Promotions & Deals" and "View Vouchers" sections, as users found it confusing to locate the voucher page. This addition helps clarify where to tap, improving navigation and overall user experience.

Fig 4.2 Adding a Button on View Voucher Section 

iii. Bolder the "+" sign icon for Add to Cart

I have made the plus sign icon bolder, as users mentioned that it might be difficult to click when it's too simplified. This adjustment improves the icon's visibility and makes it easier for users to interact with.

 
Fig 4.3 Colored the "+" sign icon

iv. Refined the "Add to Bag" Icon

I have modified the "Add to Bag" icon to purple, as it fits better with the overall design, enlarged and repositioned it closer to the left. Previously, it was positioned too far in the top-right corner, making it less intuitive for users. This change improves both visibility and usability.


Fig 4.4 Illustrated the "add to bag" icon

v. Add Image on the Track Order Section

I have added images for the "Track Order" button, as users did not realize there was an option to track their order. The addition of images makes the button more visible and helps guide users to this feature more easily.


Fig 4.5 Input image as button to click

Figma Link:


Prototype Link:

 

Walkthrough Video Presentation of Final Hi-Fi Prototype:

Scenario 1 - Redeem a Free Drink Voucher : https://youtu.be/4oajMC2565Q

The Bites App Hi-Fi Scenario 2 - Check-Ins and Claim Vouchers : https://youtu.be/UywdQQ5emxY

The Bites App Hi-Fi Scenario 3 - In-App Orders : https://youtu.be/rMInstRC7pU


⋆ ˚。⋆୨୧˚ Feedback ˚୨୧⋆。˚ ⋆

Week 14 
General Feedback

Proceed to the high-fidelity design once the low-fidelity version is checked and good to go. Additionally, it's important to conduct user testing and analyze the results on the presentation slides to ensure the design meets user needs and expectations.

Specific Feedback

Voucher Page: The voucher section feels bland, so it's suggested to alternate the background color of the vouchers to create more contrast and make it stand out better.

Tier Overview: The tier overview should be made more interactive. It was suggested that when users hover over a tier, detailed information should appear. Without this interaction, the overall information feels boring and overwhelming to users.


Week 15
General Feedback

The submission must be on time. 

Specific Feedback
Everything is fine but the spacing for the gold tier bar could be lowered to improve its alignment or visual balance.

⋆ ˚。⋆୨୧˚ Reflection ˚୨୧⋆。˚ ⋆

Experience 
The project required me to apply and refine the knowledge and skills gained throughout the course, enabling me to merge visual assets into a functional prototype in Sigma. Experimenting with illustrations, images, and different features underscored the significance of maintaining visual consistency and focusing on user-centered design. This practical experience deepened my understanding of design principles and their effect on user experience.  

Observations 
Throughout the project, I noticed that selecting visual UI design elements and minimalist while high readability typography greatly enhanced the app's usability. The addition of visual cards and spending analysis charts was well-received by users, making the app more intuitive and engaging. Feedback from peers and Mr. Zeon was instrumental in refining the design. By prioritizing visual hierarchy, clear imagery, and concise text, I created a more streamlined and user-friendly interface, which was crucial for ensuring user satisfaction.  

Findings 
The key takeaways from this project emphasized the importance of user feedback in the design process. Implementing suggestions, such as adding a home button and visualizing data, not only improved functionality but also enriched the overall user experience. The project demonstrated that selecting the right visuals and presenting clear, concise information are essential for effective communication and user engagement. These insights will inform future design projects, highlighting the need for continuous iteration and a focus on user-centered design.

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