Application Design I /Project 2: UI/UX Design Document



23.9.2024 -13.10.2024 /Week 6- Week 8
Angel Tan Xin Kei / 0356117  
Application Design 1 / Bachelor of Design (Hons) in Creative Media  
Project  2: UI/UX Design Document    

⋆ ˚。⋆୨୧˚ Index ˚୨୧⋆。˚ ⋆

⋆ ˚。⋆୨୧˚ Instruction ˚୨୧⋆。˚ ⋆

Module Information Booklet

Project 2 : UI/UX Document

1. Introduction
  • Purpose and Scope: Explain the purpose of the document  and what it covers.  
  • Target Audience: Identify the intended users of the app.  
  • Problem Statement: Describe the problem the app aims to  solve.  
  • Weakness of the apps: User experience and user interface  
2. User Research
  • Survey Questionnaire and Interview: Provide detail analysis.  
  • User Persona: Include detailed personas representing the target users.  
  • User Journey Map: Provide a map outlining the steps users will take while interacting with the app.  
  • Research Insights: Explain how user research influenced design decisions.
3.Information Architecture:
  • Card Sorting Method: Explain the card sorting process used  to organize content and its outcomes. 
  • Information architecture map: Outline the main content and features of the app.
  • User Flow Chart : Describe how content will be structured  for optimal usability.  
4.MVP (Minimum Viable Product) Features
  • Feature List: Detail all app features.  
  • MVP Identification: Identify and highlight the features that will be included in the MVP for initial development.

⋆ ˚。⋆୨୧˚ Lectures ˚୨୧⋆。˚ ⋆
Week 5 : Card Sorting

Card sorting is a user research method used in UX design to understand how users group and categorize information.  It helps designers create information architectures for websites, apps, and other products by revealing how users naturally organize information, aligning the design with users' mental models.  

There are three main types: open, closed, and hybrid, moderated and unmoderated.

Moderated
Facilitator present, used for qualitative insights (fewer participants).

Unmoderated
Facilitator absent, used for quantitative data (more participants), faster, and less expensive.

Open Card Sorting:
Participants create their own categories for a set of cards (representing information items). No predefined categories involved.

Closed Card Sorting: 
Predefined categories are provided, and participants sort the cards into them. This tests specific groupings and is useful when a basic structure already exists.

Hybrid Card Sorting: 
A blend of open and closed, offering predetermined categories with the freedom for participants to create new ones. This method is particularly useful for revealing unexpected groupings and identifying gaps in predefined categories. Wildcard categories are included to allow for additional user input.

Wild Card Categories 
  • Purpose:
    • Flexibility (users organize information naturally)
    • Gain insight into user mental models
    • User-centric design
  • Benefits
    • Capturing user language 
    • Identifying gaps in existing structures
    • Enhancing creativity in design
Mr Zeon assigned us a group activity which is card sorting a travel planning mobile app. The goal is to create an app that is easy to use, he even encourages us exploration of wild card categories for more functionalities. 

Existing features include itinerary building, destination guides, flight tracking, accommodation finding, expense tracking, packing lists, currency converters, weather forecasts, travel journals, checklists, local events calendars, navigation, travel deals, and social sharing.The document details the functionality of each feature.Then, every group had different ideas when comes to categorization and presented their ideas.

Fig 1.1 Card Sorting for Traveller App

Fig 1.2 Card Sorting Presentation

Then, Mr.Zeon assigned another topic where we can choose the topic freely and we had chosen Education App then we discussed and listed out in Figma.

Fig 1.3 Card Sorting for Education App

Fig 1.4 Card Sorting Presentation 2.0


Week 6 : Introduction To User Experience Research

Role of UX Design 
  • Helps understand users' behavior, goals, motivations, and needs
  • Reveals how users currently interact with a system and identifies their pain points
  • Understanding user emotions during interaction is crucial
  • Ensure that the design process is grounded in user understanding, ultimately leading to more effective and user-centered designs
  • Collaborating closely with the product team to steer future directions
UX Research Duties
  • Developing coherent research methodologies
  • Selecting and recruiting targeted end-users for research endeavors
  • Conducting individual interviews with clients
  • Utilizing data analysis tools to enhance consumer products
Comparison of UX Researchs
  • Good : involve end-users, listen to users, avoid biases, and actively engage users. 
  • Bad : exclude end-users, rely solely on personal testing, miss diverse perspectives, and outsource research without personal involvement.
Five steps of UX Research : 
1.Objectives
2. Hypotheses
3.Methods
4.Conduct
5.Synthesize

Quantitative Method
  • Examples :  Moderated Card sorting, Web / App Analytics, Online surveys and Eye-tracking Testing
  • Focus: Measuring and quantifying user behaviors. Provides numerical data.
  • Data Analysis: Statistical analysis, generating percentages, averages, correlations.
  • Use Cases: Measuring usability, gathering feature feedback, assessing user satisfaction, objectively comparing design options.
Qualitative Method
  • Examples: Interviews, Observation, User groups, Unmoderated Card Sorting and Usability testing
  • Focus: Understanding the "why" and "how" behind user behaviors and motivations. Provides rich, descriptive data.
  • Data Analysis: Thematic analysis, identifying patterns, trends, and underlying reasons
  • Use Cases: Exploring user needs, uncovering pain points, gaining insights into user experiences and perceptions
Research Methods: 

Interviews: 
  • Method: One-on-one conversations between an interviewer and a user. Can be conducted face-to-face, over the phone, or via video. Typically last between 30 minutes to an hour.
  • Analysis: Thematic analysis of the recorded data to identify patterns, trends, and key insights
  • Pros: Detailed insights, allows for clarification of misunderstandings, flexible and adaptable
  • Cons: Time-consuming, requires skilled interviewers, smaller sample sizes, analysis can be subjective.
User Personas:
  • Method: Develop detailed profiles that include demographics, goals, motivations, behaviors, and pain points. Often includes a name, photo, and a short narrative.
  • Data Collection: Data synthesis from various research methods (interviews, surveys, etc.).
  • Analysis: Identify common themes and patterns in user data to create representative persona groups.
  • Pros: Provides a clear and concise picture of the target user, aids in making design decisions, improves communication within the team.
  • Cons: Can oversimplify users, requires robust prior research, needs regular updates to stay relevant.
Online Surveys:
  • Method: Online questionnaires with a mix of question types (multiple-choice, Likert scales, open-ended questions). Data is collected and analyzed automatically.
  • Data Collection: Survey software (e.g., SurveyMonkey, Qualtrics) collects and analyzes responses.
  • Analysis: Statistical analysis of responses to identify patterns, trends, and correlations. Often measures response rates, averages, and percentages.
  • Pros: Rapid and inexpensive data collection, large sample sizes possible, anonymity can lead to more honest responses.
  • Cons: Ensuring a representative sample can be challenging, poorly crafted questions can bias responses, lengthy surveys can discourage participation, may not provide deep qualitative insights. Avoid leading questions!
Usability Testing: 
  • Method: Users perform specific tasks while observers note their interactions (successes and struggles). Often recorded (video or screen recordings).
  • Data Collection: Observations, user feedback, recordings of interactions, and notes.
  • Analysis: Identify usability issues and areas for improvement. Analyze user behavior patterns and overall satisfaction. Qualitative data (observations and feedback).
  • Pros: Direct observation of user behavior, provides actionable insights, identifies usability problems early.
  • Cons: Can be time-consuming and resource-intensive, smaller sample sizes, requires careful planning and execution.

Week 7 User Persona

User Persona aims to create representative profiles of target users to guide design decisions. They ensure the design is user-centered and addresses user needs effectively.

Qualities of Effective User Persona
  • Based on Real Data
  • Focus on the Present
  • Context-Specific
  • Avoid Biases 
  • Actionable Insights
  • Comprehensive
User Persona influence Product Decisions
  • Increased Adoption
  • Increased User Retention
  • Better Prioritization
After learning the effectiveness of User Persona, we were assigned a task which each of the group mates create one user persona for the previous app that we have chosen to boost and apply the lectures knowledge: 
 
Week 8 User Journey Map & Digital Card Sorting

User Journey Map 
  • Visualises the steps to achieve a goal 
  • Encourages comprehensive consideration of the user experience 
  • Fosters empathy by illustrating the user's journey and emotions 
  • Identifies user pain points with the product 
Creation Progress:  
  1. Conduct user research to gather data 
  2. Identify and understand actions in a chronological way 
  3. Build the map as a document that synthesise the research 
The Value of A User Journey 
  1. Identify the steps that a user will go through when completing a task 
  2. Capture and understand user behaviour 
  3. Define what the user might think or feel 
  4. Define the flow and order of these steps 
  5. Identify high-level content and functionality needs for completing the task 
  6. Define what to be aware of around these steps 
  7. Provide a means for illustrating the vision of the app 
6 Criteria for creating User Journey: 

1. Who are the personas? 
2. What goals or tasks do you need to do the journey for? 
3. Identify emotionally and functionally. 
4. Sketch out how you imagine you’ll visualise it. 
5. Write/ sketch out the steps. 
6. Decide on the best software/platform to use.

Week 9 Site Map and User Flow

Site Map
  • Visual presentation of site / app content organisation 
  • Guides user's attention  
  • Organise content meaningfully
User Flow 
  • Visualisation tool: Represents all user interactions on a site/app 
  • Purpose: Designs efficient task completion Task-focused: Concentrates on specific user actions within a product 
  • Multiple paths: Includes branches based on user choices 
  • Benefits: Helps designers understand interactions, identify issues, and optimise usability and efficiency 
How to create a user flow for UX design: 
1. Research on customer 
2. List the purpose and goals 
3. List the possible steps 
4. Create the user flow 
5. Review and update

Week 10 MVP and Wireframe

MVP is the simplest version of a product that includes just enough features to  be usable by early customers and gather feedback for future development. It aims to test and validate the product idea with minimal  resources before investing heavily in full-scale production.

Benefit of MVP:
  • User-Centered Design
  • Risk Mitigation
  • Cost-Efficiency
  • Early Validation
Wireframe:
  • two-dimensional blueprint and visual guide that represents the  skeletal framework of a mobile application.  
  • visually illustrate different steps in the user journey as a way to  identify potential pain points before the dev team starts building.  
  • provide a clear overview of the page structure, layout,  information architecture, user flow, functionality, and intended  behaviors.  
  • simply early sketches that show how the app will be used.
Why is Wireframe important?
  • fast, cheap and easy to make 
  • it aligns people
  • it structures discussions
  •  detailed illustration of the app’s functionality and structure

⋆ ˚。⋆୨୧˚Project 2: UI / UX Design Document ˚୨୧⋆。˚ ⋆

Week 5 Card Sorting for the Bites Card App

I compiled a list of all the content or features in the The Bites Application that should be included in the card sort: 
  • Search Products
  • Product Categories
  • Personalized Recommendations
  • Nutritional Information
  • Grocery List
  • Self-Pick Up / Delivery
  • Payment Methods
  • Order Tracking
  • Check Out and Payment Options
  • Shopping Cart
  • Store Locator
  • Rating and Reviews
  • Loyalty Reward Points
  • Redeem Points
  • Promotional Offers
  • Discount and coupons 
  • View Vouchers 
  • Notification and Updates 
  • Membership Code Scanning
  • Account Settings
  • Contact Us
  • Transaction and History
  • Help Centre
  • FAQs
  • Member ID
  • Member Card
I utilized Miro for this task, I reorganized it with the new functionality which have been mentioned in Task 1 before which is in-app order & purchase. I organised the cards into the following categories: 
  • Shopping and Browsing 
  • Cart and Checkout
  • Loyalty and Rewards
  • User Profile and Settings
When I completed my card sorting, I organised a new feature and category for the EasyBook app. This new feature should address the problem I mentioned in Project 1. 


Week 6 Card Sorting and Data Collection Methodology

Mr Zeon provided feedback suggesting that I should standardize the colors rather than using a different color for each category.



After completing and amended the first card sorting, we are required to develop a series of questions for user research. I have drafted out a survey questionnaire to gain more insights of users preferences and reviews of The Bites Application.

1.0 Quantitative - Survey Questionnaire 
Target Respondent: 50 

Questionnaire (4 Section) 
Section A: Demographic Profile
Section B: Habits and Grocery Behavior
Section C: User Preferences and Behavior 
Section D: Introduction to the Bites Application  
Section E: Rating of the Bites Application



Week 7 Improvised of Data Collection Methodology
I emailed my survey questionnaire to Mr. Zeon for review. He pointed out areas for improvement and recommended a better structure to refine my survey questions.He commented that I should put like back-up questions to let the interviewee further elaborate more on the positive or negative experience and should ask for the users' income to better understand how much they spend on groceries each month and have correlations questions. 


Week 8 Data Collection and Analysis of Data
After implementing Mr. Zeon's suggestions, I transferred all the questions to a Google Form for participants to complete. I intend to reach out to respondents not just from Taylor but also to those who are actively booking transportation. My goal is to survey at least 50 individuals.

The Bites App Redesign Sheet : Responses Spreadsheet


B. Interview:
I have conducted physical interview with users that have uses The Bites Application before and gain some of actual users insights the Bites Application.

2.0 Qualitative -Interview Questionnaire 
Target Interviewee: 3 

Questionnaire (2 Section) 
Section A: Basic Information 
Section B: In-depth Experience with The Bites Application

Here are the interview video.


Interviewee #1 

Interviewee #2 

Interviewee #3 
Findings:

Reward Systems and Functionalities:
Users have suggested the introduction of a wider range of reward-earning systems along with additional features that enhance the online experience. There is a strong interest in elements that promote engagement and simplify the process of earning rewards, such as Check-Ins and gamified options like Spin the Wheel.

Navigation and User Profile Issues:
Feedback reveals that users find the app's navigation challenging, which leads to frustration. Additionally, some users report difficulty navigating the user profile section, indicating a need for simplification and better organization. A number of users mentioned needing to uninstall and reinstall the app multiple times, citing that certain features may be redundant or not particularly useful. This highlights the need for a more streamlined experience that increases the app's value.

Membership Card Usability:
Concerns have been expressed regarding both the visual appeal and functionality of the membership scanning feature. Users find it cumbersome to use and suggest enhancements to its design to improve the overall user experience.

Overall Interface Design:
There is a general agreement that the user interface design requires improvement. Users are looking for increased functionality and usability, stressing the importance of a user-friendly design that meets their needs.

Basic Functionality Recommendations:
Users propose the incorporation of basic features to enhance user-friendliness of the app. This includes a straightforward method for tracking rewards accumulation, enabling users to see how points are earned with each purchase.

C. User Persona
We need to develop a minimum of three user personas grounded in all research and factual data. By utilizing tools such as interviews and surveys to collect precise information about our audience, we can effectively create these personas particularly for The Bites App mobile user.

3 User Persona:
  1. Alicia Chong
  2. Will Yap
  3. Cai Yi




D. User Journey Map



Week 9 Analysis of User Research and Development Architecture Information
This week, our emphasis will be on user journey mapping. We will proceed with our card sorting assignment by initiating the digital card sorting process. After setting it up, we share the link to participants and aim to collect feedback from a minimum of 7 participants and I have utilized UXTweak Workshop for the digital card sorting tool and have gathered 7 responses so far.

A. Card Sorting

Below is the standardization Grid for the Bites Card Sorting:



B. Architecture Information
After analyse all the data from digital card sorting that I have created, I reorganize based on my information architecture map, outline the main content and features of the app as specifically mentioned the vouchers action such as "view" and apply so to provide clear and intuitive navigations.. 




C. User Flow Chart in Figma



 


Week 10 MVP Features

MVP of The Bites App:
  • E-membership Card
Incorporate a modern, sleek design that may include user-customizable elements, allowing members to feel a personal connection to their card. Ensure the digital membership card is easily accessible within the app, instead of just simply a barcode  layout but highlights key information such as points balance, exclusive offers, and expiration dates.
  • Reward and Loyalty System
The app’s reward, loyalty system, and gamification elements are critical for encouraging engagement and retaining users. By combining tangible incentives with fun and interactive features, the app appeals to "The Gamification Lover" , users can earn and redeem points with every purchase. Features such as daily check-ins, spin-the-wheel games, and streak rewards offer playful ways to accumulate points and vouchers, while a centralized voucher hub ensures easy access to all active promotions and deals.
  • Online Shopping and Order Tracking
The practical needs of "The Functional Seeker." Users can browse and purchase groceries or related items directly through the app, with delivery tracking to monitor their order progress. Seamless integration with in-store promotions ensures a unified shopping experience, whether online or offline. These features together provide a solid foundation for the app, ensuring it is engaging, functional, and user-friendly.

Submission of UI/UX Document

Final Presentation of UI/UX Document
UI/UX Document by Angel Tan

Final Video Presentation: https://youtu.be/E4Kvy7RySfA

⋆ ˚。⋆୨୧˚Feedback˚୨୧⋆。˚ ⋆

Week 5
We received a briefing on the UI/UX documents and conducted card sorting for our app. 

Week 6
My approach to card sorting should involve using the same colors to distinguish between new and initial items, rather than organizing the cards by categories. Additionally, can begin developing our questionnaire. 

Week 7
My interview questionnaire could be more in-depth, including follow-up questions that encourage deeper exploration, asking "why" multiple times or adding supplementary questions if interviewee answers are short,

Week 8 
I made progress in collecting data and analyzing each component. 

Week 9 
I will analyze the research interviews by looking at the overall user research, not just the interviews and suggestions, and consider creating more diverse user personas. 

Week 10 
It would be better to include more details in the user flow chart regarding how users make purchases, particularly concerning payment checkout and the potential issue of consumers not finding available pickup time slots for pick-up.


⋆ ˚。⋆୨୧˚Reflection˚୨୧⋆。˚ ⋆
Reflecting on the preparation of the UI/UX document, I can confidently say it has been an insightful and enriching experience. From the outset, gathering user feedback through surveys and interviews provided a solid foundation for understanding user needs and preferences. Creating the survey questionnaire went smoothly, and I promptly adjusted it based on the constructive feedback from my lecturer. After collecting responses from 57 participants, I transitioned to developing user personas and conducting interviews, where I explored their travel habits and gathered direct quotes. This process illuminated the users' pain points and desires, allowing me to create more accurate personas that truly represent the target audience.

Analyzing this diverse feedback on the The Bites App was particularly enlightening. Each participant brought unique perspectives, and this variance helped me identify critical areas for improvement and informed the design direction. As I crafted the user flow chart, I found it to be a particularly engaging and challenging task. It felt like constructing a large mind map, demanding careful consideration of logical sequences and user interactions.

Moreover, actively using the app offered me invaluable insights into the customer service experience. Through this hands-on exploration, I gained a deeper appreciation for the nuances of user interaction and the importance of a seamless experience. Overall, preparing this UI/UX document has strengthened my understanding of user-centered design, and I feel more equipped to create solutions that genuinely address user needs.

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